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Marcus Hoffmann
nettle
Commits
e997f88b
Commit
e997f88b
authored
Aug 26, 2009
by
Niels Möller
Browse files
Work in progress checkin, replaced the third set of rounds.
Rev: nettle/x86/sha1-compress.asm:1.7
parent
3dc2e725
Changes
1
Show whitespace changes
Inline
Side-by-side
x86/sha1-compress.asm
View file @
e997f88b
...
...
@@ -31,7 +31,7 @@ define(<KVALUE>,<%esi>) C Used by rounds
C
Constants
define
(
<
K1VALUE
>
,
<
0x5A827999
>
)
C
Rounds
0
-
19
define
(
<
K2VALUE
>
,
<
0x6ED9EBA1
>
)
C
Rounds
20
-
39
define
(
<
K3VALUE
>
,
<
<
$
>
0x8F1BBCDC
>
)
C
Rounds
40
-
59
define
(
<
K3VALUE
>
,
<
0x8F1BBCDC
>
)
C
Rounds
40
-
59
define
(
<
K4VALUE
>
,
<
0xCA62C1D6
>
)
C
Rounds
60
-
79
C
Reads
the
input
via
T2
into
register
,
byte
swaps
it
,
and
stores
it
in
the
DATA
array.
...
...
@@ -63,16 +63,11 @@ C The f functions,
C
C
f1
(
x
,
y
,
z
)
=
z
^
(
x
&
(
y
^
z
))
C
f2
(
x
,
y
,
z
)
=
x
^
y
^
z
C
f3
(
x
,
y
,
z
)
=
(
x
&
y
)
|
(
z
&
(
x
|
y
)
)
C
f3
(
x
,
y
,
z
)
=
(
x
&
(
y
^
z
))
+
(
y
&
z
)
C
f4
=
f2
C
C
The
macro
Fk
(
x
,
y
,
z
)
computes
=
fk
(
x
,
y
,
z
)
.
C
Result
is
left
in
T1.
define
(
<
F1
>
,
<
movl
$
3
,
T1
xorl
$
2
,
T1
andl
$
1
,
T1
xorl
$
3
,
T1
>
)
dnl
C
This
form
for
f3
was
suggested
by
George
Sp
elvin.
The
terms
can
be
C
added
into
the
result
one
at
a
time
,
saving
one
temporary.
C
The
form
of
one
sha1
round
is
C
...
...
@@ -87,23 +82,6 @@ C instead get
C
C
e
+
=
a
<<<
5
+
f
(
b
,
c
,
d
)
+
k
+
w
;
C
b
<<<
=
30
C
C
ROUND
(
a
,
b
,
c
,
d
,
e
,
f
,
w
)
define
(
<
ROUND
>
,
<
addl
KVALUE
,
$
5
addl
ifelse
(
$
7
,,
T1
,
$
7
),
$
5
$6
(
$
2
,
$
3
,
$
4
)
addl
T1
,
$
5
C
Using
the
T1
register
can
be
avoided
,
by
rotating
$
1
in
place
,
C
adding
,
and
then
rotating
back.
movl
$
1
,
T1
roll
<
$
>
5
,
T1
addl
T1
,
$
5
C
roll
<
$
>
5
,
$
1
C
addl
$
1
,
$
5
C
rorl
<
$
>
5
,
$
1
roll
<
$
>
30
,
$
2
>
)
dnl
dnl
ROUND_F1
(
a
,
b
,
c
,
d
,
e
,
i
)
define
(
<
ROUND_F1
>
,
<
...
...
@@ -158,34 +136,33 @@ define(<ROUND_F2>, <
add
T2
,
$
5
>)
dnl
ROUND_F3
(
a
,
b
,
c
,
d
,
e
,
i
)
define
(
<
ROUND_F3
>
,
<
mov
OFFSET
(
eval
(
$
6
%
16
))
(
DATA
),
T1
xor
OFFSET
(
eval
((
$
6
+
2
)
%
16
))
(
DATA
),
T1
xor
OFFSET
(
eval
((
$
6
+
8
)
%
16
))
(
DATA
),
T1
xor
OFFSET
(
eval
((
$
6
+
13
)
%
16
))
(
DATA
),
T1
rol
<
$
>
1
,
T1
mov
T1
,
OFFSET
(
eval
(
$
6
%
16
))
(
DATA
)
mov
$
4
,
T2
and
$
3
,
T2
lea
K3VALUE
(
T1
,
T2
),
T1
mov
$
4
,
T2
xor
$
3
,
T2
and
$
2
,
T2
add
T1
,
$
5
rol
<
$
>
30
,
$
2
mov
$
1
,
T1
rol
<
$
>
5
,
T1
add
T1
,
$
5
add
T2
,
$
5
>)
C
As
suggested
by
George
Sp
elvin
,
write
the
F3
function
as
C
(
x
&
y
)
|
(
y
&
z
)
|
(
x
&
z
)
==
(
x
&
(
y
^
z
))
+
(
y
&
z
)
.
Then
,
we
can
compute
C
and
add
each
term
to
e
,
using
a
si
ngle
temporary.
C
ROUND_F3
(
a
,
b
,
c
,
d
,
e
,
w
)
define
(
<
ROUND_F3
>
,
<
addl
KVALUE
,
$
5
addl
T1
,
$
5
movl
$
3
,
T1
andl
$
4
,
T1
addl
T1
,
$
5
movl
$
3
,
T1
xorl
$
4
,
T1
andl
$
2
,
T1
addl
T1
,
$
5
C
Using
the
T1
register
can
be
avoided
,
by
rotating
$
1
in
place
,
C
adding
,
and
then
rotating
back.
movl
$
1
,
T1
roll
<
$
>
5
,
T1
addl
T1
,
$
5
C
roll
<
$
>
5
,
$
1
C
addl
$
1
,
$
5
C
rorl
<
$
>
5
,
$
1
roll
<
$
>
30
,
$
2
>
)
dnl
.file
"sha1-compress.asm"
C
_nettle_sha1_compress
(
uint32_t
*
state
,
uint8_t
*
data
)
...
...
@@ -269,30 +246,29 @@ PROLOGUE(_nettle_sha1_compress)
ROUND_F2
(
SC
,
SD
,
SE
,
SA
,
SB
,
38
,
K2VALUE
)
ROUND_F2
(
SB
,
SC
,
SD
,
SE
,
SA
,
39
,
K2VALUE
)
movl
K3VALUE
,
KVALUE
EXPAND
(
40
)
ROUND_F3
(
SA
,
SB
,
SC
,
SD
,
SE
)
EXPAND
(
41
)
ROUND_F3
(
SE
,
SA
,
SB
,
SC
,
SD
)
EXPAND
(
42
)
ROUND_F3
(
SD
,
SE
,
SA
,
SB
,
SC
)
EXPAND
(
43
)
ROUND_F3
(
SC
,
SD
,
SE
,
SA
,
SB
)
EXPAND
(
44
)
ROUND_F3
(
SB
,
SC
,
SD
,
SE
,
SA
)
EXPAND
(
45
)
ROUND_F3
(
SA
,
SB
,
SC
,
SD
,
SE
)
EXPAND
(
46
)
ROUND_F3
(
SE
,
SA
,
SB
,
SC
,
SD
)
EXPAND
(
47
)
ROUND_F3
(
SD
,
SE
,
SA
,
SB
,
SC
)
EXPAND
(
48
)
ROUND_F3
(
SC
,
SD
,
SE
,
SA
,
SB
)
EXPAND
(
49
)
ROUND_F3
(
SB
,
SC
,
SD
,
SE
,
SA
)
EXPAND
(
50
)
ROUND_F3
(
SA
,
SB
,
SC
,
SD
,
SE
)
EXPAND
(
51
)
ROUND_F3
(
SE
,
SA
,
SB
,
SC
,
SD
)
EXPAND
(
52
)
ROUND_F3
(
SD
,
SE
,
SA
,
SB
,
SC
)
EXPAND
(
53
)
ROUND_F3
(
SC
,
SD
,
SE
,
SA
,
SB
)
EXPAND
(
54
)
ROUND_F3
(
SB
,
SC
,
SD
,
SE
,
SA
)
EXPAND
(
55
)
ROUND_F3
(
SA
,
SB
,
SC
,
SD
,
SE
)
EXPAND
(
56
)
ROUND_F3
(
SE
,
SA
,
SB
,
SC
,
SD
)
EXPAND
(
57
)
ROUND_F3
(
SD
,
SE
,
SA
,
SB
,
SC
)
EXPAND
(
58
)
ROUND_F3
(
SC
,
SD
,
SE
,
SA
,
SB
)
EXPAND
(
59
)
ROUND_F3
(
SB
,
SC
,
SD
,
SE
,
SA
)
ROUND_F3
(
SA
,
SB
,
SC
,
SD
,
SE
,
40
)
ROUND_F3
(
SE
,
SA
,
SB
,
SC
,
SD
,
41
)
ROUND_F3
(
SD
,
SE
,
SA
,
SB
,
SC
,
42
)
ROUND_F3
(
SC
,
SD
,
SE
,
SA
,
SB
,
43
)
ROUND_F3
(
SB
,
SC
,
SD
,
SE
,
SA
,
44
)
ROUND_F3
(
SA
,
SB
,
SC
,
SD
,
SE
,
45
)
ROUND_F3
(
SE
,
SA
,
SB
,
SC
,
SD
,
46
)
ROUND_F3
(
SD
,
SE
,
SA
,
SB
,
SC
,
47
)
ROUND_F3
(
SC
,
SD
,
SE
,
SA
,
SB
,
48
)
ROUND_F3
(
SB
,
SC
,
SD
,
SE
,
SA
,
49
)
ROUND_F3
(
SA
,
SB
,
SC
,
SD
,
SE
,
50
)
ROUND_F3
(
SE
,
SA
,
SB
,
SC
,
SD
,
51
)
ROUND_F3
(
SD
,
SE
,
SA
,
SB
,
SC
,
52
)
ROUND_F3
(
SC
,
SD
,
SE
,
SA
,
SB
,
53
)
ROUND_F3
(
SB
,
SC
,
SD
,
SE
,
SA
,
54
)
ROUND_F3
(
SA
,
SB
,
SC
,
SD
,
SE
,
55
)
ROUND_F3
(
SE
,
SA
,
SB
,
SC
,
SD
,
56
)
ROUND_F3
(
SD
,
SE
,
SA
,
SB
,
SC
,
57
)
ROUND_F3
(
SC
,
SD
,
SE
,
SA
,
SB
,
58
)
ROUND_F3
(
SB
,
SC
,
SD
,
SE
,
SA
,
59
)
ROUND_F2
(
SA
,
SB
,
SC
,
SD
,
SE
,
60
,
K4VALUE
)
ROUND_F2
(
SE
,
SA
,
SB
,
SC
,
SD
,
61
,
K4VALUE
)
...
...
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