diff --git a/refdoc/chapters/introduction.xml b/refdoc/chapters/introduction.xml index dec2f5d040908c0a528b63337fb711a5acdda222..c6dd0952af3c5166bf07f5c2bae913d8b19e36b3 100644 --- a/refdoc/chapters/introduction.xml +++ b/refdoc/chapters/introduction.xml @@ -1,3 +1,4 @@ +<?xml version="1.0" encoding="iso-8859-1"?> <chapter title="Introduction"> <p>This introduction will give you some background about Pike and @@ -28,7 +29,7 @@ memory-efficient language, and thus LPC (Lars Pensj year later Fredrik H�binette (Hubbe) started playing one of these games and found that the language was the most easy-to-use language he had ever encountered. He liked the language so much that he started improving it and -before long he had made my own LPC dialect called LPC4. LPC4 was still geared +before long he had made his own LPC dialect called LPC4. LPC4 was still geared towards writing adventure games, but was quite useful for writing other things as well. A major problem with LPC4 was the copyright, since it was based on Lars Pensj�'s code. It had a license that did not allow it to be