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Hugo Hörnquist
wolf3d
Commits
192ef961
Commit
192ef961
authored
6 years ago
by
Hugo Hörnquist
Browse files
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Plain Diff
Move ray-tracing to own thread.
This frees up the main thread to actually handle input.
parent
680885f2
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Changes
1
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1 changed file
main.scm
+66
-65
66 additions, 65 deletions
main.scm
with
66 additions
and
65 deletions
main.scm
+
66
−
65
View file @
192ef961
...
@@ -15,12 +15,22 @@
...
@@ -15,12 +15,22 @@
(
sdl2
surface
)
(
sdl2
surface
)
(
sdl2
events
)
(
sdl2
events
)
(
ice-9
threads
)
(
ice-9
atomic
)
(
util
)
(
util
)
(
map
)
(
map
)
(
class
)
(
class
)
(
draw
)
(
draw
)
)
)
(
define-values
(
wait
wake
)
(
let
((
mutex
(
make-mutex
))
(
condvar
(
make-condition-variable
)))
(
values
(
lambda
()
(
with-mutex
mutex
(
wait-condition-variable
condvar
mutex
)))
(
lambda
()
(
broadcast-condition-variable
condvar
)))))
(
define
texture-map
(
make-hash-table
))
(
define
texture-map
(
make-hash-table
))
...
@@ -34,7 +44,7 @@
...
@@ -34,7 +44,7 @@
(
define
current-font
(
make-parameter
#f
))
(
define
current-font
(
make-parameter
#f
))
(
define
cached-rays
#f
)
(
define
rays
(
make-atomic-box
'
())
)
(
define
update
(
define
update
(
let
((
keys-down
'
()))
(
let
((
keys-down
'
()))
...
@@ -51,38 +61,34 @@
...
@@ -51,38 +61,34 @@
keys-down
))]))
keys-down
))]))
(
let
((
ret
(
for-each
(
fold
(
lambda
(
key
ret
)
(
lambda
(
key
)
(
case
key
(
case
key
((
x
q
)
'game-end
)
((
x
q
)
(
raise
SIGINT
)
)
((
w
)
(
set!
(
p
player
)
=
(
+
(
*
dt
0.000003
((
w
)
(
set!
(
p
player
)
=
(
+
(
*
dt
0.000003
(
v3
(
cos
(
a
player
))
(
v3
(
cos
(
a
player
))
(
sin
(
a
player
)))))
(
sin
(
a
player
)))))
)
cached-rays
#f
)
(
wake
)
ret
)
)
((
s
)
(
set!
(
p
player
)
=
(
+
(
*
dt
0.000003
-1
((
s
)
(
set!
(
p
player
)
=
(
+
(
*
dt
0.000003
-1
(
v3
(
cos
(
a
player
))
(
v3
(
cos
(
a
player
))
(
sin
(
a
player
)))))
(
sin
(
a
player
))))))
cached-rays
#f
)
ret
)
(
wake
)
)
;; ((a) (set! (p player) = (+ (* dt 0.000003 -1
;; ((a) (set! (p player) = (+ (* dt 0.000003 -1
;; (v3 (sin (a player))
;; (v3 (sin (a player))
;; (cos (a player)))))) ret)
;; (cos (a player)))))) ret)
;; ((d) (set! (p player) = (+ (* dt 0.000003
;; ((d) (set! (p player) = (+ (* dt 0.000003
;; (v3 (sin (a player))
;; (v3 (sin (a player))
;; (cos (a player)))))) ret)
;; (cos (a player)))))) ret)
((
j
)
(
set!
(
a
player
)
=
(
-
(
*
dt
0.000003
))
((
j
)
(
set!
(
a
player
)
=
(
-
(
*
dt
0.000003
)))
cached-rays
#f
)
ret
)
(
wake
)
((
p
)
(
set!
(
a
player
)
=
(
+
(
*
dt
0.000003
))
)
cached-rays
#f
)
ret
)
((
p
)
(
set!
(
a
player
)
=
(
+
(
*
dt
0.000003
)))
(
else
ret
)
(
wake
)
))
#f
keys-down
)))
(
unless
cached-rays
(
set!
cached-rays
(
ray-trace
player
(
1+
ray-count
))))
ret
)))
)
)
))
keys-down
))))
(
define
(
ray-trace
player
ray-count
)
(
define
(
ray-trace
player
ray-count
)
(
let
((
x
(
x
(
p
player
)))
(
let
((
x
(
x
(
p
player
)))
...
@@ -123,6 +129,7 @@
...
@@ -123,6 +129,7 @@
(
case
(
array-ref
game-map
(
y
pt
)
(
x
pt
))
(
case
(
array-ref
game-map
(
y
pt
)
(
x
pt
))
((
wall
)
(
set-draw-color
#xBB
#xBB
#xBB
))
((
wall
)
(
set-draw-color
#xBB
#xBB
#xBB
))
((
window
)
(
set-draw-color
#x10
#x10
#xFF
))
((
window
)
(
set-draw-color
#x10
#x10
#xFF
))
((
grass
)
(
set-draw-color
0
#xCC
0
))
(
else
(
set-draw-color
#xFF
#xFF
#xFF
)))
(
else
(
set-draw-color
#xFF
#xFF
#xFF
)))
(
fill-rect
(
fill-rect
(
x
pt
)
(
y
pt
)
(
x
pt
)
(
y
pt
)
...
@@ -130,20 +137,6 @@
...
@@ -130,20 +137,6 @@
(
map
(
lambda
(
p
)
(
apply
v3
p
))
(
map
(
lambda
(
p
)
(
apply
v3
p
))
(
cross-product
(
iota
board-width
)
(
iota
board-height
))))
(
cross-product
(
iota
board-width
)
(
iota
board-height
))))
;; (set-draw-color 0 0 0)
;; (for-each (lambda (i) (draw-line
;; 0 i
;; board-width i))
;; (iota board-height))
;; (for-each (lambda (i) (draw-line
;; i 0
;; i board-height))
;; (iota board-width))
(
set-draw-color
#xFF
0
0
)
(
set-draw-color
#xFF
0
0
)
(
fill-rect
(
fill-rect
...
@@ -156,7 +149,7 @@
...
@@ -156,7 +149,7 @@
(
let
((
v
(
+
pp
(
vec
ray
))))
(
let
((
v
(
+
pp
(
vec
ray
))))
(
draw-line
(
x
pp
)
(
y
pp
)
(
draw-line
(
x
pp
)
(
y
pp
)
(
x
v
)
(
y
v
))))
(
x
v
)
(
y
v
))))
cached-
rays
(
atomic-box-ref
rays
)
))
))
(
set-draw-color
0
#xFF
0
)
(
set-draw-color
0
#xFF
0
)
...
@@ -197,8 +190,8 @@
...
@@ -197,8 +190,8 @@
(
list
(
int
(
*
16
(
pos-on-wall
r
)))
0
(
list
(
int
(
*
16
(
pos-on-wall
r
)))
0
1
16
)))))
1
16
)))))
(
iota
ray-count
)
(
iota
ray-count
)
cached-
rays
(
atomic-box-ref
rays
)
(
cdr
cached-
rays
)
(
cdr
(
atomic-box-ref
rays
)
)
)
)
)
)
...
@@ -206,6 +199,8 @@
...
@@ -206,6 +199,8 @@
(
define
texture
#f
)
(
define
texture
#f
)
(
define
(
draw
window
rend
)
(
define
(
draw
window
rend
)
(
parameterize
((
current-renderer
rend
))
(
parameterize
((
current-renderer
rend
))
(
set-draw-color
#xFF
#xFF
#xFF
)
(
set-draw-color
#xFF
#xFF
#xFF
)
(
clear
)
(
clear
)
...
@@ -249,27 +244,33 @@
...
@@ -249,27 +244,33 @@
(
define
rend
(
make-renderer
window
'
(
accelerated
#
; vsync texture)))
(
define
rend
(
make-renderer
window
'
(
accelerated
#
; vsync texture)))
(
define
last-t
(
get-t
))
(
define
last-t
(
get-t
))
(
call-with-new-thread
(
lambda
()
(
while
#t
(
let
((
rays-next
(
ray-trace
player
(
1+
ray-count
))))
(
atomic-box-set!
rays
rays-next
)
(
wait
)))))
(
for-each
(
for-each
(
lambda
(
type
)
(
lambda
(
type
)
(
hashq-set!
texture-map
type
(
hashq-set!
texture-map
type
(
surface->texture
rend
(
load-image
(
media
(
format
#f
"/textures/~a.png"
type
))))))
(
surface->texture
rend
(
load-image
(
media
(
format
#f
"/textures/~a.png"
type
))))))
'
(
wall
window
))
'
(
wall
window
))
(
let
loop
((
counter
0
))
(
let
((
counter
0
))
(
while
#t
;; (usleep (int (/ 1000000 (* 60 60))))
;; (usleep (int (/ 1000000 (* 60 60))))
(
sigaction
SIGINT
(
lambda
(
sig
)
(
set!
looping
#f
)))
(
sigaction
SIGINT
(
lambda
(
sig
)
(
break
)))
(
if
(
=
counter
1
)
(
if
(
=
counter
1
)
(
begin
(
draw
window
rend
)
(
loop
0
))
(
begin
(
draw
window
rend
)
(
set!
counter
0
))
(
let
((
dt
(
let
((
t
(
get-t
)))
(
let
((
dt
(
let
((
t
(
get-t
)))
(
let
((
dt
(
-
t
last-t
)))
(
let
((
dt
(
-
t
last-t
)))
(
set!
last-t
t
)
(
set!
last-t
t
)
dt
))))
dt
))))
(
if
(
update
dt
)
(
update
dt
)
'return
(
usleep
(
int
(
/
(
-
1000000
dt
)
1000
)))
(
begin
(
set!
counter
=
(
+
1
)))))))
(
usleep
(
int
(
/
(
-
1000000
dt
)
100
)))
(
loop
(
1+
counter
))))))))
(
sdl-init
)
(
sdl-init
)
(
ttf-init
)
(
ttf-init
)
...
...
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