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Hugo Hörnquist
wolf3d
Commits
8177f4c8
Commit
8177f4c8
authored
Jun 7, 2019
by
Hugo Hörnquist
Browse files
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Plain Diff
FPS movement.
parent
71a6ae86
Branches
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Changes
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main.scm
+40
-26
40 additions, 26 deletions
main.scm
with
40 additions
and
26 deletions
main.scm
+
40
−
26
View file @
8177f4c8
...
@@ -64,22 +64,29 @@
...
@@ -64,22 +64,29 @@
l2
))
l2
))
l1
)))
l1
)))
(
define
pi
3.141592653589793
)
(
define
tau
(
*
2
pi
))
(
define-class
<point>
()
(
define-class
<v3>
()
(
x
#
:accessor
x
(
x
#
:accessor
x
#
:init-keyword
#
:x
)
#
:init-keyword
#
:x
(
y
#
:accessor
y
#
:init-keyword
#
:y
)
#
:init-value
0
)
(
z
#
:accessor
z
#
:init-keyword
#
:z
))
(
y
#
:accessor
y
#
:init-keyword
#
:y
#
:init-value
0
))
(
define
(
make-point
x
y
)
(
define
*
(
v3
#
:optional
(
x
0
)
(
y
0
)
(
z
0
)
)
(
make
<
point
>
#
:x
x
#
:y
y
))
(
make
<
v3
>
#
:x
x
#
:y
y
#
:z
z
))
(
define
pi
3.141592653589793
)
(
define-method
(
+
(
v
<v3>
)
(
u
<v3>
))
(
define
tau
(
*
2
pi
))
(
v3
(
+
(
x
v
)
(
x
u
))
(
+
(
y
v
)
(
y
u
))
(
+
(
z
v
)
(
z
u
))))
(
define-method
(
*
(
a
<number>
)
(
v
<v3>
))
(
v3
(
*
a
(
x
v
))
(
*
a
(
y
v
))
(
*
a
(
z
v
))))
(
define-class
<player>
(
<point>
)
(
define-class
<player>
()
(
pos
#
:accessor
p
#
:init-form
(
v3
1
1
))
(
angle
#
:accessor
a
#
:init-value
0
)
(
angle
#
:accessor
a
#
:init-value
0
)
(
feild-of-view
#
:accessor
fov
#
:init-value
(
/
tau
6
)))
(
feild-of-view
#
:accessor
fov
#
:init-value
(
/
tau
6
)))
...
@@ -87,7 +94,6 @@
...
@@ -87,7 +94,6 @@
(
define
t
(
gettimeofday
))
(
define
t
(
gettimeofday
))
(
+
(
cdr
t
)
(
*
1000000
(
car
t
))))
(
+
(
cdr
t
)
(
*
1000000
(
car
t
))))
(
define
current-tile-size
(
make-parameter
50
))
(
define
current-tile-size
(
make-parameter
50
))
(
define
current-renderer
(
make-parameter
#f
))
(
define
current-renderer
(
make-parameter
#f
))
...
@@ -155,11 +161,19 @@
...
@@ -155,11 +161,19 @@
(
fold
(
lambda
(
key
ret
)
(
fold
(
lambda
(
key
ret
)
(
case
key
(
case
key
((
x
q
)
'game-end
)
((
x
q
)
'game-end
)
;; Det här börjar vara fånigt...
((
w
)
(
set!
(
p
player
)
=
(
+
(
*
dt
0.000003
((
w
)
(
set!
(
y
player
)
=
(
-
(
*
dt
0.000003
)))
ret
)
(
v3
(
cos
(
a
player
))
((
s
)
(
set!
(
y
player
)
=
(
+
(
*
dt
0.000003
)))
ret
)
(
sin
(
a
player
))))))
((
a
)
(
set!
(
x
player
)
=
(
-
(
*
dt
0.000003
)))
ret
)
ret
)
((
d
)
(
set!
(
x
player
)
=
(
+
(
*
dt
0.000003
)))
ret
)
((
s
)
(
set!
(
p
player
)
=
(
+
(
*
dt
0.000003
-1
(
v3
(
cos
(
a
player
))
(
sin
(
a
player
))))))
ret
)
;; ((a) (set! (p player) = (+ (* dt 0.000003 -1
;; (v3 (sin (a player))
;; (cos (a player)))))) ret)
;; ((d) (set! (p player) = (+ (* dt 0.000003
;; (v3 (sin (a player))
;; (cos (a player)))))) ret)
((
j
)
(
set!
(
a
player
)
=
(
-
(
*
dt
0.000003
)))
ret
)
((
j
)
(
set!
(
a
player
)
=
(
-
(
*
dt
0.000003
)))
ret
)
((
p
)
(
set!
(
a
player
)
=
(
+
(
*
dt
0.000003
)))
ret
)
((
p
)
(
set!
(
a
player
)
=
(
+
(
*
dt
0.000003
)))
ret
)
(
else
ret
)
(
else
ret
)
...
@@ -184,7 +198,7 @@
...
@@ -184,7 +198,7 @@
(
make-rect*
(
x
pt
)
(
y
pt
)
(
make-rect*
(
x
pt
)
(
y
pt
)
1
1
)
1
1
)
#f
))
#f
))
(
map
(
lambda
(
p
)
(
apply
make-point
p
))
(
map
(
lambda
(
p
)
(
apply
v3
p
))
(
cross-product
(
iota
board-width
)
(
iota
board-height
)))))
(
cross-product
(
iota
board-width
)
(
iota
board-height
)))))
(
set-draw-color
0
0
0
)
(
set-draw-color
0
0
0
)
...
@@ -203,12 +217,12 @@
...
@@ -203,12 +217,12 @@
(
set-draw-color
#xFF
0
0
)
(
set-draw-color
#xFF
0
0
)
(
fill-rect
(
fill-rect
(
-
(
x
player
)
0.1
)
(
-
(
x
(
p
player
)
)
0.1
)
(
-
(
y
player
)
0.1
)
(
-
(
y
(
p
player
)
)
0.1
)
0.2
0.2
)
0.2
0.2
)
(
let
((
x
(
x
player
))
(
let
((
x
(
x
(
p
player
))
)
(
y
(
y
player
)))
(
y
(
y
(
p
player
)))
)
(
for-each
(
for-each
(
lambda
(
a
)
(
lambda
(
a
)
(
apply
draw-line
x
y
(
apply
draw-line
x
y
...
@@ -229,9 +243,9 @@
...
@@ -229,9 +243,9 @@
(
set-draw-color
0
#xFF
0
)
(
set-draw-color
0
#xFF
0
)
(
draw-line
(
draw-line
(
x
player
)
(
y
player
)
(
x
(
p
player
)
)
(
y
(
p
player
)
)
(
+
(
cos
(
a
player
))
(
x
player
))
(
+
(
cos
(
a
player
))
(
x
(
p
player
))
)
(
+
(
sin
(
a
player
))
(
y
player
)))
(
+
(
sin
(
a
player
))
(
y
(
p
player
)))
)
;; (present)
;; (present)
...
...
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