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  • Forked from Nettle / nettle
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    object.h 3.95 KiB
    /*\
    ||| This file a part of Pike, and is copyright by Fredrik Hubinette
    ||| Pike is distributed as GPL (General Public License)
    ||| See the files COPYING and DISCLAIMER for more information.
    \*/
    
    /*
     * $Id: object.h,v 1.35 1999/11/23 10:36:39 mast Exp $
     */
    #ifndef OBJECT_H
    #define OBJECT_H
    
    #include "global.h"
    #include "svalue.h"
    
    /* a destructed object has no program */
    
    #ifndef STRUCT_OBJECT_DECLARED
    #define STRUCT_OBJECT_DECLARED
    #endif
    struct object
    {
      INT32 refs;                    /* Reference count, must be first. */
    #ifdef PIKE_SECURITY
      struct object *prot;
    #endif
      struct program *prog;
      struct object *parent;
      INT16 parent_identifier;
      struct object *next;
      struct object *prev;
      char storage[1];
    };
    
    extern struct object *first_object;
    extern struct object *master_object;
    extern struct program *master_program;
    extern struct program *magic_index_program;
    extern struct program *magic_set_index_program;
    
    #define free_object(O) do{ struct object *o_=(O); debug_malloc_touch(o_); if(!--o_->refs) really_free_object(o_); }while(0)
    
    #define LOW_GET_GLOBAL(O,I,ID) ((O)->storage+INHERIT_FROM_INT((O)->prog, (I))->storage_offset+(ID)->func.offset)
    #define GET_GLOBAL(O,I) LOW_GET_GLOBAL(O,I,ID_FROM_INT((O)->prog,I))
    #define GLOBAL_FROM_INT(I) GET_GLOBAL(fp->current_object, I)
    
    #define this_object() (add_ref(fp->current_object), fp->current_object)
    
    #include "block_alloc_h.h"
    /* Prototypes begin here */
    struct object *low_clone(struct program *p);
    void call_c_initializers(struct object *o);
    void do_free_object(struct object *o);
    struct object *debug_clone_object(struct program *p, int args);
    struct object *fast_clone_object(struct program *p, int args);
    struct object *parent_clone_object(struct program *p,
    				   struct object *parent,
    				   int parent_identifier,
    				   int args);
    struct object *get_master(void);
    struct object *debug_master(void);
    struct destroy_called_mark;
    PTR_HASH_ALLOC(destroy_called_mark,128)
    static void call_destroy(struct object *o, int foo);
    void low_destruct(struct object *o,int do_free);
    void destruct(struct object *o);
    void destruct_objects_to_destruct(void);
    void really_free_object(struct object *o);
    void low_object_index_no_free(struct svalue *to,
    			      struct object *o,
    			      INT32 f);
    void object_index_no_free2(struct svalue *to,
    			  struct object *o,
    			  struct svalue *index);
    void object_index_no_free(struct svalue *to,
    			   struct object *o,
    			   struct svalue *index);
    void object_low_set_index(struct object *o,
    			  int f,
    			  struct svalue *from);
    void object_set_index2(struct object *o,
    		      struct svalue *index,
    		      struct svalue *from);
    void object_set_index(struct object *o,
    		       struct svalue *index,
    		       struct svalue *from);
    union anything *object_get_item_ptr(struct object *o,
    				    struct svalue *index,
    				    TYPE_T type);
    void verify_all_objects(void);
    int object_equal_p(struct object *a, struct object *b, struct processing *p);
    void cleanup_objects(void);
    struct array *object_indices(struct object *o);
    struct array *object_values(struct object *o);
    void gc_mark_object_as_referenced(struct object *o);
    void gc_check_all_objects(void);
    void gc_mark_all_objects(void);
    void gc_free_all_unreferenced_objects(void);
    void count_memory_in_objects(INT32 *num_, INT32 *size_);
    struct magic_index_struct;
    void push_magic_index(struct program *type, int inherit_no, int parent_level);
    void init_object(void);
    void exit_object(void);
    void check_object_context(struct object *o,
    			  struct program *context_prog,
    			  char *current_storage);
    void check_object(struct object *o);
    void check_all_objects(void);
    /* Prototypes end here */
    
    #ifdef DEBUG_MALLOC
    #define clone_object(X,Y) ((struct object *)debug_malloc_touch(debug_clone_object((X),(Y))))
    #else
    #define clone_object debug_clone_object
    #endif
    
    #ifdef PIKE_DEBUG
    #define master() ( get_master() ? get_master() : ( fatal("Couldn't load master object at %s:%d.\n",__FILE__,__LINE__), NULL) )
    #else
    #define master() debug_master()
    #endif
    
    #endif /* OBJECT_H */