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mysql.pike

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  • salsa20-core-internal.asm 3.44 KiB
    C nettle, low-level cryptographics library
    C 
    C Copyright (C) 2013 Niels Möller
    C  
    C The nettle library is free software; you can redistribute it and/or modify
    C it under the terms of the GNU Lesser General Public License as published by
    C the Free Software Foundation; either version 2.1 of the License, or (at your
    C option) any later version.
    C 
    C The nettle library is distributed in the hope that it will be useful, but
    C WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
    C or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
    C License for more details.
    C 
    C You should have received a copy of the GNU Lesser General Public License
    C along with the nettle library; see the file COPYING.LIB.  If not, write to
    C the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
    C MA 02111-1301, USA.
    
    	.file "salsa20-core-internal.asm"
    	.fpu	neon
    
    define(<DST>, <r0>)
    define(<SRC>, <r1>)
    define(<ROUNDS>, <r2>)
    
    define(<X0>, <q0>)
    define(<X1>, <q1>)
    define(<X2>, <q2>)
    define(<X3>, <q3>)
    define(<T0>, <q8>)
    define(<T1>, <q9>)
    define(<M0101>, <q10>)
    define(<M0110>, <q11>)
    define(<M0011>, <q12>)
    define(<S1>, <q13>)
    define(<S2>, <q14>)
    define(<S3>, <q15>)
    	
    define(<QROUND>, <
    	vadd.i32	T0, $1, $4
    	vshl.i32	T1, T0, #7
    	vshr.u32	T0, T0, #25
    	veor		$2, $2, T0
    	veor		$2, $2, T1
    
    	vadd.i32	T0, $1, $2
    	vshl.i32	T1, T0, #9
    	vshr.u32	T0, T0, #23
    	veor		$3, $3, T0
    	veor		$3, $3, T1
    
    	vadd.i32	T0, $2, $3
    	vshl.i32	T1, T0, #13
    	vshr.u32	T0, T0, #19
    	veor		$4, $4, T0
    	veor		$4, $4, T1
    
    	vadd.i32	T0, $3, $4
    	vshl.i32	T1, T0, #18
    	vshr.u32	T0, T0, #14
    	veor		$1, $1, T0
    	veor		$1, $1, T1
    >)
    	
    	.text
    	.align 4
    .Lmasks:
    	.int 0,-1, 0,-1
    	.int 0,-1,-1, 0
    	.int 0, 0,-1,-1
    
    	C _salsa20_core(uint32_t *dst, const uint32_t *src, unsigned rounds)
    
    PROLOGUE(_nettle_salsa20_core)
    	vldm	SRC, {X0,X1,X2,X3}
    
    	C Input rows:
    	C	 0  1  2  3	X0
    	C	 4  5  6  7	X1
    	C	 8  9 10 11	X2
    	C	12 13 14 15	X3
    	C Permuted to:
    	C	 0  5 10 15
    	C	 4  9 14  3
    	C	 8 13  2  7
    	C	12  1  6 11
    
    	C FIXME: Construct in some other way?
    	adr	r12, .Lmasks
    	vldm	r12, {M0101, M0110, M0011}
    
    	vmov	S1, X1
    	vmov	S2, X2
    	vmov	S3, X3
    
    	C Swaps in columns 1, 3:
    	C	 0  5  2  7	X0 ^
    	C	 4  1  6  3	T0 v
    	C	 8 13 10 15	T1  ^
    	C	12  9 14 11	X3  v
    	vmov	T0, X1
    	vmov	T1, X2
    	vbit	T0, X0, M0101
    	vbit	X0, X1, M0101
    	vbit	T1, X3, M0101
    	vbit	X3, X2, M0101
    
    	C Swaps in column 1, 2:
    	C	 0  5  2  7	X0
    	C	 4  9 14  3	X1 ^
    	C	 8 13 10 15	T1 |
    	C	12  1  6 11	X3 v
    	vmov	X1, T0
    	vbit	X1, X3, M0110
    	vbit	X3, T0, M0110
    
    	C Swaps in columm 2,3:
    	C	 0  5 10 15	X0 ^
    	C	 4  9 14  3	X1 |
    	C	 8 13  2  7	X2 v
    	C	12  1  6 11	X3
    	vmov	X2, T1
    	vbit	X2, X0, M0011
    	vbit	X0, T1, M0011
    
    .Loop:
    	QROUND(X0, X1, X2, X3)
    
    	C Rotate rows, to get
    	C	 0  5 10 15
    	C	 3  4  9 14  >>> 1
    	C	 2  7  8 13  >>> 2
    	C	 1  6 11 12  >>> 3
    	vext.32	X1, X1, X1, #3
    	vext.32	X2, X2, X2, #2
    	vext.32	X3, X3, X3, #1
    
    	QROUND(X0, X3, X2, X1)
    
    	subs	ROUNDS, ROUNDS, #2
    	C Inverse rotation
    	vext.32	X1, X1, X1, #1
    	vext.32	X2, X2, X2, #2
    	vext.32	X3, X3, X3, #3
    
    	bhi	.Loop
    
    	C Inverse swaps
    	vmov	T1, X2
    	vbit	T1, X0, M0011
    	vbit	X0, X2, M0011
    
    	vmov	T0, X1
    	vbit	T0, X3, M0110
    	vbit	X3, X1, M0110
    
    	vmov	X1, T0
    	vmov	X2, T1
    	vbit	X1, X0, M0101
    	vbit	X0, T0, M0101
    	vbit	X2, X3, M0101
    	vbit	X3, T1, M0101
    
    	vld1.64	{T0}, [SRC]
    	vadd.u32	X0, X0, T0
    	vadd.u32	X1, X1, S1
    	vadd.u32	X2, X2, S2
    	vadd.u32	X3, X3, S3
    
    	vstm	DST, {X0,X1,X2,X3}
    	bx	lr
    EPILOGUE(_nettle_salsa20_core)
    
    divert(-1)
    define salsastate
    p/x $q0.u32
    p/x $q1.u32
    p/x $q2.u32
    p/x $q3.u32
    end