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SSL.Connection: Unified the handshake states.
Now that there is separate code for the server and client handshake state-machines, there's no reason for them to have different STATE_* codes. Also splits and moves finished_packet() to {Client,Server}Connection.
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- lib/modules/SSL.pmod/ClientConnection.pike 15 additions, 7 deletionslib/modules/SSL.pmod/ClientConnection.pike
- lib/modules/SSL.pmod/Connection.pike 0 additions, 14 deletionslib/modules/SSL.pmod/Connection.pike
- lib/modules/SSL.pmod/Constants.pmod 4 additions, 9 deletionslib/modules/SSL.pmod/Constants.pmod
- lib/modules/SSL.pmod/ServerConnection.pike 20 additions, 12 deletionslib/modules/SSL.pmod/ServerConnection.pike
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