Skip to content
Snippets Groups Projects
Commit 8582cecc authored by Henrik (Grubba) Grubbström's avatar Henrik (Grubba) Grubbström
Browse files

Manual: Fixed typo in the introduction chapter.

parent f935e5c2
No related branches found
No related tags found
No related merge requests found
<?xml version="1.0" encoding="iso-8859-1"?>
<chapter title="Introduction">
<p>This introduction will give you some background about Pike and
......@@ -28,7 +29,7 @@ memory-efficient language, and thus LPC (Lars Pensj
year later Fredrik Hübinette (Hubbe) started playing one of these games and
found that the language was the most easy-to-use language he had ever
encountered. He liked the language so much that he started improving it and
before long he had made my own LPC dialect called LPC4. LPC4 was still geared
before long he had made his own LPC dialect called LPC4. LPC4 was still geared
towards writing adventure games, but was quite useful for writing other
things as well. A major problem with LPC4 was the copyright, since it was
based on Lars Pensjö's code. It had a license that did not allow it to be
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment